An international consensus for assessing internet gaming disorder using the new DSM-5 approach

Nancy M. Petry, Florian Rehbein, Douglas A. Gentile, Jeroen S. Lemmens, Hans-Jürgen Rumpf, Thomas Mößle, Gallus Bischof, Ran Tao, Daniel S. S. Fung, Guilherme Borges, Marc Auriacombe, Angels González Ibáñez, Philip Tam, Charles P. O'Brien
Addiction. 2014-01-23; 109(9): 1399-1406
DOI: 10.1111/add.12457

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1. Addiction. 2014 Sep;109(9):1399-406. doi: 10.1111/add.12457. Epub 2014 Jan 23.

An international consensus for assessing internet gaming disorder using the new
DSM-5 approach.

Petry NM(1), Rehbein F, Gentile DA, Lemmens JS, Rumpf HJ, Mößle T, Bischof G, Tao
R, Fung DS, Borges G, Auriacombe M, González Ibáñez A, Tam P, O’Brien CP.

Author information:
(1)University of Connecticut School of Medicine, Farmington, CT, USA.

Comment in
Addiction. 2014 Sep;109(9):1567-8.
Addiction. 2014 Sep;109(9):1566-7.
Addiction. 2014 Sep;109(9):1412-3.
Addiction. 2014 Sep;109(9):1411-2.
Addiction. 2014 Sep;109(9):1409-11.
Addiction. 2014 Sep;109(9):1568-70.
Addiction. 2016 Jan;111(1):175-8.
Addiction. 2016 Jan;111(1):167-75.

AIMS: For the first time, the Diagnostic and Statistical Manual for Mental
Disorders (DSM-5) introduces non-substance addictions as psychiatric diagnoses.
The aims of this paper are to (i) present the main controversies surrounding the
decision to include internet gaming disorder, but not internet addiction more
globally, as a non-substance addiction in the research appendix of the DSM-5, and
(ii) discuss the meaning behind the DSM-5 criteria for internet gaming disorder.
The paper also proposes a common method for assessing internet gaming disorder.
Although the need for common diagnostic criteria is not debated, the existence of
multiple instruments reflect the divergence of opinions in the field regarding
how best to diagnose this condition.
METHODS: We convened international experts from European, North and South
American, Asian and Australasian countries to discuss and achieve consensus about
assessing internet gaming disorder as defined within DSM-5.
RESULTS: We describe the intended meaning behind each of the nine DSM-5 criteria
for internet gaming disorder and present a single item that best reflects each
criterion, translated into the 10 main languages of countries in which research
on this condition has been conducted.
CONCLUSIONS: Using results from this cross-cultural collaboration, we outline
important research directions for understanding and assessing internet gaming
disorder. As this field moves forward, it is critical that researchers and
clinicians around the world begin to apply a common methodology; this report is
the first to achieve an international consensus related to the assessment of
internet gaming disorder.

© 2014 Society for the Study of Addiction.

DOI: 10.1111/add.12457
PMID: 24456155 [Indexed for MEDLINE]

Auteurs Bordeaux Neurocampus